Summer 1941. You run supply for Army Group Centre. The generals fight; you decide what reaches them. Take Vitebsk, Smolensk and Roslavl before the deadline.
Difficulty
π Trains run only on converted track. Russian track is a wider gauge, so your trains stop where the converted track ends: the railhead. That can be past the last station.
π Trucks carry supplies from the railhead to the front. The further the front gets ahead, the less they carry, and they burn fuel doing it.
π οΈ Engineers convert track and repair stations: π€οΈ Track pushes the railhead on, Station π fixes stations first. The Soviets wreck stations as they retreat: the faster you take them, the less damage.
βοΈ Bombers slow Soviet resistance. Put them where air recon reports a build-up to weaken the counterattack. They burn fuel from that sector's depot.
πͺ Reserves arrive at Warsaw. Send them east by train: infantry is cheap, panzers move fast but drink fuel, artillery beats counterattacks but eats ammo. Every unit you add needs feeding.
β½ / π₯ Pick each sector's fuel and ammo mix. The button underlined in green matches what it uses.
βΈοΈ Hold when supply can't keep up: a front on a trickle barely moves and wastes what arrives. A holding sector digs in (much stronger defence), its engineers repair and lay track faster, its guns wear the Soviets down, and the trucks stock it up to 5 days. Every day in hand makes the next push faster, so a pause followed by a big push beats crawling.
π‘οΈ Soviet counterattacks hit the weakest sector. Keep ammo at the front, or they break through.
π₯ Soviet bombers hit the fullest depot. Don't pile everything in one place.
Each sector row shows its supply line and a line of advice. The numbers above the rows are what's still free to assign. Hover a station for its stocks and traffic.
Open this again any time: π How to play at the top, the ? next to End day, or press H.